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- on exitFrame
- global stage
- set count to 0
- if stage = 8 then
- set the visible of sprite 2 to 1
- sound stop 2
- go("anim1")
- end if
- if stage = 10 then
- if the visible of sprite 7 = 1 then
- if soundBusy(2) = 0 then
- sound playFile 2, "..\som\paaguaa.wav"
- end if
- set the visible of sprite 7 to 0
- else
- set the visible of sprite 7 to 1
- end if
- end if
- go(the frame)
- end
-